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Book of Leaves

By on Mar 19, 2014 in Projects

When approaching game design, I always, always, always start with a story first. I am first and foremost a story teller, so it’s hard to find a compelling thread to pull when it doesn’t lead to a story I enjoy. Often times, this is the incorrect way of designing a game from the ground up; your players enjoy mechanics, the function of the game,and the story is the icing on top. Of course there are exceptions to this rule, but the best way of avoiding feature creep, and actually publishing a game, is to have a set idea of how the gameplay actually plays before setting forth and getting it done. I approached the idea of mechanics-first development with a single unique mechanic in mind; stamina management. There are RPG’s, First person shooters, flappy birds, but nothing quite so tedious as managing the stamina of your avatar. I figured a small game would benefit most...

Night of the Freaks

By on Mar 18, 2014 in Projects

Night of the Freaks will be what I remember sidescrolling platform games being growing up. Drawing inspiration primarily from Monster Bash, and Super Ghosts ‘n Goblins, Night of the Freaks will be sidescroller, wherein you battle the forces of darkness, growing in power along the way, but facing grimmer and more difficult odds as the game progresses. Monster Bash has to be one of my all time favorite games. I remember playing it first on a 286 in my fathers bedroom, I was 7 or 8; I beat the shareware version within a few hours, and kept playing it, over and over again. The idea of this kid, being so brazen, and running off into the night to face Count Chuck, a fucking vampire, all to save his teddy bear. I was at an age where this shit still seemed plausible, so as a kid myself, I was blown away. Night of the Freak is a little like that. Here’s the initial concept for the...

Fracture

By on Mar 17, 2014 in Fiction

Twelve stories up is an entirely different world from the San Francisco below, Harlan thought, as the wind whipped at his coat. There was bird shit everywhere, and building tops rose above the cramped streets like targets. The sky was a cold blue, with lazy clouds dotting the horizon, the world looked like it rose from a sea of clouds. Harlan had no idea why he was holding a gun. He felt queasy again, as if he was going to throw up. Bile rose, and his stomach began to churn, but somehow, he choked back the urge to vomit. He was standing on the top of a university building, and an overwhelming feeling not-just-nostalgia came over him, like recalling a memory for the first time. The roof access door opened, and two men in suits stepped out. Both were brandishing large caliber handguns. Both were thickly muscled, and Harlan would have bet their names were Hans and Sven, but he had no way...